@moxijs/core - v0.3.4
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    Class Scene

    Root container for game objects. Extends PIXI.Container. Automatically calls init/update on child entities created with asEntity().

    const scene = new Scene(renderer);
    scene.addChild(asEntity(sprite));
    scene.init(); // Calls init() on all entity logic

    Hierarchy

    • Container
      • Scene
    Index

    Constructors

    Properties

    Methods

    Constructors

    • Parameters

      • renderer: Renderer<HTMLCanvasElement>

      Returns Scene

    Properties

    renderer: Renderer<HTMLCanvasElement>

    Methods

    • Render the scene. Called automatically by Engine each frame.

      Parameters

      • deltaTime: number

      Returns void

    • Initialize all entity logic. Call once after adding entities.

      Returns void

    • Update all entity logic. Called automatically by Engine each frame.

      Parameters

      • deltaTime: number

      Returns void