@moxijs/core - v0.3.4
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    Function getTextureRange

    • Helper function to get a range of textures

      Parameters

      • textures: Texture<TextureSource<any>>[]

        Full array of textures

      • startIndex: number

        Starting index (from 0)

      • count: number

        Number of textures to include

      Returns Texture<TextureSource<any>>[]

      Subset of textures

      // Get the last 12 frames from a spritesheet
      const tileVariations = getTextureRange(grassFrames, grassFrames.length - 12, 12);