Helper function to get a range of textures
Full array of textures
Starting index (from 0)
Number of textures to include
Subset of textures
// Get the last 12 frames from a spritesheetconst tileVariations = getTextureRange(grassFrames, grassFrames.length - 12, 12); Copy
// Get the last 12 frames from a spritesheetconst tileVariations = getTextureRange(grassFrames, grassFrames.length - 12, 12);
Helper function to get a range of textures