@moxijs/core - v0.3.4
    Preparing search index...

    Class PhysicsDebugRenderer

    Renders physics collision shapes, velocities, AABBs for debugging.

    const debug = physicsWorld.enableDebugRenderer(scene);
    debug.toggle(); // Toggle visibility

    Hierarchy (View Summary)

    • Logic<PIXI.Graphics>
      • PhysicsDebugRenderer
    Index

    Constructors

    Properties

    active: boolean = true

    Set false to skip update() calls.

    name: string = 'PhysicsDebugRenderer'

    Identifier for getLogic(). Defaults to class name.

    Methods

    • Called once when scene.init() is invoked. Override for setup.

      Parameters

      • entity: Graphics

        The PIXI object this logic is attached to

      • Optionalrenderer: Renderer

        The PIXI renderer

      Returns void

    • Called every frame while active. Override for behavior.

      Parameters

      • entity: Graphics

        The PIXI object this logic is attached to

      • OptionaldeltaTime: number

        Time since last frame in frames (1 = 1/60s at 60fps)

      Returns void