@moxijs/core - v0.3.4
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    Function setupMoxi

    • Initialize Moxi. Main entry point.

      Parameters

      Returns Promise<
          {
              camera: Camera;
              engine: Engine;
              loadAssets: (assets: Asset[]) => Promise<AssetLoader>;
              loadingScene: LoadingScene;
              physicsWorld: PhysicsWorld;
              PIXIAssets: AssetsClass;
              renderer: Renderer<HTMLCanvasElement>;
              scene: Scene;
          },
      >

      import { setupMoxi, asEntity, Logic } from '@moxijs/core';
      import { Assets } from 'pixi.js';

      // Simple rotation logic
      class RotateLogic extends Logic<PIXI.Sprite> {
      speed = 0.02;
      update(entity: PIXI.Sprite, deltaTime: number) {
      entity.rotation += this.speed * deltaTime;
      }
      }

      const { scene, engine, camera } = await setupMoxi({
      hostElement: document.getElementById('app'),
      renderOptions: { width: 1280, height: 720 },
      physics: true,
      pixelPerfect: true
      });

      // Load texture
      const texture = await Assets.load('./sprite.png');

      // Create entity with rotation logic
      const sprite = asEntity(new PIXI.Sprite(texture));
      sprite.anchor.set(0.5);
      sprite.position.set(640, 360);
      sprite.moxiEntity.addLogic(new RotateLogic());
      scene.addChild(sprite);
      scene.init();
      engine.start();